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Create a room asynchronously

See original GitHub issue

As explain on the Discord, there is an issue when a room is created asynchronously. The issue is that in the unity client, the function GetAvailableRooms() returns all the rooms but without metadatas nor any other param like maxClients. I link a .zip which contain a reproduction scenario. I tried with promises promise().then({ CreateRoom }), with async/await, and I also tried to set OnCreate async and the result is the same.

My aim was to load a configuration file before creating the room, and configure the room from the data loaded.

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:6 (3 by maintainers)

github_iconTop GitHub Comments

endelcommented, Dec 5, 2020

Hi @Lucidarme,

I’ve checked your sources and the problems seems to be because maxClients is parsed as string when coming from the XML file. Whereas when you set it manually, it is a number.

If you use parseInt( || 6) it works. I think this is more of a type definition issue, as is interpreted as any

Perhaps we should throw an error if this.maxClients is anything other than Number

Lucidarmecommented, Dec 6, 2020

Hi @endel

You are right, and it’s the same thing for publicName, I had to parse it to string to make it work. Yes an explicit error could be fine, it may save lot of time !

Thank you for your help !

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