[question] Conan 2.0 Custom Generators
See original GitHub issueI have a few custom generators that help support pre-conan setups, defining extra environment variables and such. I am attempting to upgrade these to conan 2.0, but it appears that custom generators are not supported in conan 2.0. Looking at conans/client/loader.py, it requires all custom generators to be a subclass of conans.model.conan_file.Generator but the 2.0 generators (like VirtualRunEnv) don’t use that base class.
Presently, if a user wants to use this custom generator, then they run a command such as
conan install package/version@ -g my_generator
I asked on the slack page and was told that custom generators are planned to go away in conan 2.0. Is there a way to produce the above behavior in conan 2.0. I know that I could include a generator in the conanfile, but it is only needed in certain circumstances and its use is orthogonal to the recipe.
- I’ve read the CONTRIBUTING guide.
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- State:
- Created a year ago
- Comments:8 (7 by maintainers)

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I have added a test in https://github.com/conan-io/conan/pull/11605 to illustrate how this can be done. Basically, use Python flexibility:
We can put the
python_requirein the way it belongs, in theTool(ConanFile), but make it available to different parts of the classes and functions to be reused.There is no explicit examples, but there exist docs for
python_requiresin https://docs.conan.io/en/latest/extending/python_requires.html.The approach to use
python_requiresto implement a generator is basically (code not tested, just the idea):python_require, something like: