getting_started_no_avalanche.py fails on Windows
See original GitHub issueexamples/getting_started_no_avalanche.py fails on Windows (cpuonly machine) on a clean environment. Works fine on Linux.
Connected to pydev debugger (build 201.8743.20)
C:\Users\w-32\Anaconda3\envs\avalanche-env\lib\site-packages\torch\cuda\__init__.py:52: UserWarning: CUDA initialization: Found no NVIDIA driver on your system. Please check that you have an NVIDIA GPU and installed a driver from http://www.nvidia.com/Download/index.aspx (Triggered internally at ..\c10\cuda\CUDAFunctions.cpp:100.)
return torch._C._cuda_getDeviceCount() > 0
Creating the benchmark...
Starting training...
Starting task: 0
Epoch: 0
Traceback (most recent call last):
File "C:\Users\w-32\Anaconda3\envs\avalanche-env\lib\multiprocessing\popen_spawn_win32.py", line 93, in __init__
reduction.dump(process_obj, to_child)
File "C:\Users\w-32\Anaconda3\envs\avalanche-env\lib\multiprocessing\reduction.py", line 60, in dump
ForkingPickler(file, protocol).dump(obj)
AttributeError: Can't pickle local object 'main.<locals>.<lambda>'
Traceback (most recent call last):
File "C:\Users\w-32\Anaconda3\envs\avalanche-env\lib\multiprocessing\spawn.py", line 126, in _main
self = reduction.pickle.load(from_parent)
EOFError: Ran out of input
Issue Analytics
- State:
- Created 3 years ago
- Comments:5 (2 by maintainers)
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Top GitHub Comments
I usually do. avalanche’s dependencies should support Windows, so I expected everything to work fine in this case. I guess at this stage of the development we can ignore Windows bugs if we explictly say that we do not support it.
Yes, we should aim to support well windows only for Avalanche official release v1.0, I believe!