RemoteEndpoint is always the last one
See original GitHub issuein OpenAsync function in UaTcpSessionClient class you are setting the RemoteEndpoint with this function:
this.RemoteEndpoint = getEndpointsResponse.Endpoints.OrderBy(e => e.SecurityLevel).Last()
which gives me the last endpoint (obviously). however for my application I need to use the endpoint with none security, which I am using in Xamarin, and I don’t have access to change it. can you help me with that? thanks in advanced
Issue Analytics
- State:
- Created 6 years ago
- Comments:38 (18 by maintainers)
Top Results From Across the Web
c# - RemoteEndPoint giving wrong IP address
The most likely reason is that your client does not have a public IP address, but a private address behind Network Address Translation...
Read more >NEFilterFlow localEndpoint property is (almost) always nil?
My results have shown that the localEndpoint property of the NEFilterFlow objects in all of the callbacks are (almost) always nil.
Read more >Solved: network streams - how to get remote endpoint URL?
I've looked through the property node expecting to find something like 'remote endpoint URL' but I can't find it. As a workaround I...
Read more >Always On Failover Issue
Hello, hopefully someone can provide some help for me. I have a always avaliability group setup with 4 nodes, two in a HA...
Read more >Connecting to Active Roles Web Interface fails with the ...
Connecting to the Active Roles Web Interface fails with the error: The remote endpoint does not exist or could not be located. Cause....
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Can the opc-ua client handle also user validation errors from OPC-UA servers (wrong credentials) ? What about the handling of errors regarding the permitted actions for validated users (for instance the actions permitted for validated user allow the reading of opc-ua items, but not the writing of values for opc-ua items) ?
Is there also some event available, triggered when communication state changes (something like CommunicationStateChangedEvent) ?
Regarding the INotifyDataErrorInfo, could you please provide a sample about how to use it in a non-UI application ? For instance could you add it to the
from UnitTest1.cs ? Would be for instance useful to see what errors are generated in opc-ua client over INotifyDataErrorInfo when the opc-ua-server uri is not reachable, or when the node id is unknown on server.