StageGL antialiasing problem
See original GitHub issueI tried to enable antialias
on StageGL but it does not seem to work. This is what I used: new createjs.StageGL("stage", {"antialias": true})
When I inspect the stage, I see that the _antialias
property is set to true
. If I go back to using SpriteStage
, antialiasing works as it should.
Issue Analytics
- State:
- Created 6 years ago
- Comments:5 (4 by maintainers)
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Are your sprites a size that is factor-of-two?
I made sure all my textures where POT-compliant and now anti-aliasing works fine. What threw me off was that this wasn’t a requirement with
SpriteStage
. Thanks for your help.