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StageGL antialiasing problem

See original GitHub issue

I tried to enable antialias on StageGL but it does not seem to work. This is what I used: new createjs.StageGL("stage", {"antialias": true})

When I inspect the stage, I see that the _antialias property is set to true. If I go back to using SpriteStage, antialiasing works as it should.

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:5 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
lannymcniecommented, Apr 17, 2017

Are your sprites a size that is factor-of-two?

0reactions
djipcocommented, Apr 17, 2017

I made sure all my textures where POT-compliant and now anti-aliasing works fine. What threw me off was that this wasn’t a requirement with SpriteStage. Thanks for your help.

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