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Support mesh MarkerArray type

See original GitHub issue

Hi, all I noticed that the webviz doesn’t support mesh markerarray type. Do you have any plans to support it?

ThreeDimensionalViz/SceneBuilder/index.js

      case 9: return add.text(marker);
      // mesh resource not supported
      case 11: return add.triangleList(marker)

Issue Analytics

  • State:open
  • Created 3 years ago
  • Comments:7 (2 by maintainers)

github_iconTop GitHub Comments

1reaction
vidaaudreycommented, Jan 11, 2021

@droter that’s great! Below are some links that might be helpful:

  • build the command to render the mesh marker. You could refer the commands here.
  • add the datatype to the SUPPORTED_MARKER_DATATYPES list to allow the msgs to be passed down to the SceneBuilder
  • add the logic to consume the mesh messages in SceneBuilder
  • collect the new mesh markers by adding case 10 in _addMarkerToCollector
  • render the markers in WorldMarkers

Let me know if you come across any issues 😃

0reactions
jhurlimancommented, Oct 15, 2021

In Foxglove Studio we added support for loading glTF assets from URLs referenced by the mesh_resource field in Marker. Support for .stl and .dae files and package:// URLs is coming.

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