Support mesh MarkerArray type
See original GitHub issueHi, all I noticed that the webviz doesn’t support mesh markerarray type. Do you have any plans to support it?
ThreeDimensionalViz/SceneBuilder/index.js
case 9: return add.text(marker);
// mesh resource not supported
case 11: return add.triangleList(marker)
Issue Analytics
- State:
- Created 3 years ago
- Comments:7 (2 by maintainers)
Top Results From Across the Web
rviz/DisplayTypes/Marker - ROS Wiki
The resource location for the MESH_RESOURCE marker type. Can be any mesh type supported by rviz (.stl or Ogre .mesh in 1.0, ...
Read more >rviz/DisplayTypes/Marker
The resource location for the MESH_RESOURCE marker type. Can be any mesh type supported by rviz (.stl or Ogre .mesh in 1.0, with...
Read more >RViz: How to Visualize a Voxblox Mesh as a MarkerArray?
I just updated them as the mesh is actually of type ... To correct this issue we made a custom message that supports...
Read more >How to Visualize ROS Mesh Markers - Foxglove
Since v0.21, Foxglove Studio has supported loading mesh resource ... marker.ns = "" # Shape (mesh resource type - 10) marker.type = 10 ......
Read more >visualization_msgs package - github.com/instockcom/goroslib/pkg ...
Constants; type ImageMarker; type InteractiveMarker; type ... type InteractiveMarkerUpdate; type Marker; type MarkerArray; type MenuEntry ...
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
@droter that’s great! Below are some links that might be helpful:
SUPPORTED_MARKER_DATATYPES
list to allow the msgs to be passed down to the SceneBuilder_addMarkerToCollector
WorldMarkers
Let me know if you come across any issues 😃
In Foxglove Studio we added support for loading glTF assets from URLs referenced by the
mesh_resource
field in Marker. Support for .stl and .dae files and package:// URLs is coming.