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Cannot call Delay twice in a unit test

See original GitHub issue

While working on a test that exercises code with delays, I ran into an issue where the test runners hangs when running more than 1 delay. I was able to reduce the issue to a simple test:

    public IEnumerator DelayTwice() => UniTask.ToCoroutine(async () => {
      await UniTask.Delay(TimeSpan.FromSeconds(1));
      await UniTask.Delay(TimeSpan.FromSeconds(1));

environment: Unity 2019

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

neuecccommented, Feb 26, 2021

v2.2.0 implements it.

benoitdioncommented, Mar 1, 2021

Thank you! It might still be useful to show a warning letting the user know it’s happening since you’re now overriding an option specified

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