Stop/play parsed aPNG
See original GitHub issueHey, after running the below code I’m able to see the image details, but could you tell me how can I stop or play again some animation? I can see the play method, but I’m unable to do trigger it:
APNG.parseURL(src).then(function(data) {
console.log(data);
});
Should I somehow assign it to a variable like const player = APNG.parseURL(src); and then use it by player.play(); if needed or how it works?
Issue Analytics
- State:
- Created 3 years ago
- Comments:12 (6 by maintainers)
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This code works: https://codesandbox.io/s/apng-sromh?file=/src/index.js
Well, in this case, you should parse all of the user-added APNG URLs using the
APNG.parseURL(this will get you the APNG objects). Then you should createcanvaselements with the sizes of APNGs, attach canvas’ contexts to APNGs using.addContext(), and then use play/rewind method of apng objects.