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"No active WebXR.WebXRSubsystem is available" Error - Can't See Anything in Oculus Quest via Link (Running in Editor)

See original GitHub issue

I recently followed your Getting Started guide. I’ve set up my project in Unity 2019.4.18f1 under the WebGL platform; but I can’t see anything in the HMD.

I also get the following error:

No active WebXR.WebXRSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.Debug:LogWarningFormat(String, Object[])
WebXR.SubsystemLifecycleManager`2:GetActiveSubsystemInstance() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/XRPlugin/XRSystemLifecycleManager.cs:57)
WebXR.SubsystemLifecycleManager`2:EnsureSubsystem() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/XRPlugin/XRSystemLifecycleManager.cs:37)
WebXR.SubsystemLifecycleManager`2:Awake() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/XRPlugin/XRSystemLifecycleManager.cs:26)
WebXR.WebXRManager:Awake() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/Scripts/WebXRManager.cs:64)

I am not sure what that’s all about or how to fix it.

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:19 (10 by maintainers)

github_iconTop GitHub Comments

1reaction
De-Panthercommented, Dec 22, 2021

I suggest to first test it on a local server, uploading to itch might have other issues

1reaction
De-Panthercommented, Jan 29, 2021

Thanks! So next time someone ask, should tell them to uncheck Initialize XR on Startup for Android?

Read more comments on GitHub >

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