"No active WebXR.WebXRSubsystem is available" Error - Can't See Anything in Oculus Quest via Link (Running in Editor)
See original GitHub issueI recently followed your Getting Started guide. I’ve set up my project in Unity 2019.4.18f1 under the WebGL platform; but I can’t see anything in the HMD.
I also get the following error:
No active WebXR.WebXRSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.Debug:LogWarningFormat(String, Object[])
WebXR.SubsystemLifecycleManager`2:GetActiveSubsystemInstance() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/XRPlugin/XRSystemLifecycleManager.cs:57)
WebXR.SubsystemLifecycleManager`2:EnsureSubsystem() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/XRPlugin/XRSystemLifecycleManager.cs:37)
WebXR.SubsystemLifecycleManager`2:Awake() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/XRPlugin/XRSystemLifecycleManager.cs:26)
WebXR.WebXRManager:Awake() (at Library/PackageCache/com.de-panther.webxr@803e390e10/Runtime/Scripts/WebXRManager.cs:64)
I am not sure what that’s all about or how to fix it.
Issue Analytics
- State:
- Created 3 years ago
- Comments:19 (10 by maintainers)
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I suggest to first test it on a local server, uploading to itch might have other issues
Thanks! So next time someone ask, should tell them to uncheck
Initialize XR on Startup
for Android?