Add universal binary support for Apple M1 architectures
See original GitHub issueThe BuildDarwin.sh
should use the following CMake architecture environment variables:
-D CMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
The Qt library also needs to be updated for universal binary support.
Issue Analytics
- State:
- Created 2 years ago
- Comments:7 (2 by maintainers)
Top Results From Across the Web
Building a Universal macOS Binary - Apple Developer
Create macOS apps and other executables that run natively on both Apple silicon and Intel-based Mac computers.
Read more >Distributing Multi-arch SDKs for Apple silicon (M1) and Intel ...
Learn how to make multi-arch SDKs available to M1 and Intel-based platforms.
Read more >Supporting ARM64 and Universal Binaries for Apple Arcade
With the introduction of Apple's M1 processor, Macs from 2021 onward have been manufactured using the same ARM64 architecture as iOS devices.
Read more >Setting up the Apple M1 for Code Development - CPU fun
The Apple M1 is an Apple implementation of an Arm 64-bit (AArch64) architecture processor. To allow machines built with this processor to run ......
Read more >Migrating your iOS projects and CI/CD to M1 Macs
The transition from Intel's x86_64 architecture to Apple's arm64 ... of getting support for a universal binary (which contains executable ...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
bump, perhaps there are updates on this?
Seems like the native support has been added since 1.14.2 it would be great if you could upload the native version too.