Egocentric visual renderings?
See original GitHub issueI’m in a computer vision lab. We’d be interested in running some experiments using egocentric visual inputs. Right now, we can render environment with the dm_control.suite.wrappers.pixels.Wrapper
wrapper but we’re not sure how to position the camera so that it tracks from the quadruped/walker/humanoid’s head. Is this possible?
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- Created a year ago
- Comments:5 (3 by maintainers)
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Is this for environments under
suite
orlocomotion
submodules?If the latter, the
walker
base class has an egocentric camera property that can you should be able to render from – I think simply by specifying its name to thecamera_id
argument in therender
method.Wow, thanks!