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"PlayerStart" and "playerEnd" event on the client

See original GitHub issue

It would be nice to have an event in the client called playerStart and playerEnd, and to be executed every time a guild player starts or ended.

I say this idea in order to better manage the control of players from one place.


const client = new Shoukaku(options);
client.on("playerStart", (guildId, player) => console.log(guildId, player));

client.on("playerEnd", (guildId, player) => console.log(guildId, player));

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:13 (13 by maintainers)

github_iconTop GitHub Comments

Deivucommented, Apr 29, 2021

I can consider this, but definitely will not ship in current 1.6.x, if considered, expect this to be on 2.x.x, and most likely is not a Shoukaku issue, because as far as I know, me, and other users that use this lib don’t encounter this particular issue

Deivucommented, Aug 6, 2021

Check latest next-branch commits, new events on Shoukaku Class have been added, named playerReady and playerDestroy

Read more comments on GitHub >

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