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I’m not sure what happened to the original issue to track this, but there is an endpoint that allows you to pass in an array of items to equip.

This endpoint actually returns the character meta data to get the new light level, etc. (something we’re requesting after an equip anyway)

We could even use this for single items, and that way we can reduce the need for an additional call.

For equipping a loadout, we could move all items… and in one call equip EVERYTHING.

Additional reading: http://bungienetplatform.wikia.com/wiki/EquipItems

The main difference between /EquipItem and /EquipItems endpoints are that in place of passing the itemId you pass an array of id’s on the itemIds property

Issue Analytics

  • State:closed
  • Created 8 years ago
  • Comments:24 (18 by maintainers)

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3reactions
EdgarVeronacommented, Mar 24, 2016

Hey guys! VThornheart/EdgarVerona here from the Bnet API. You’re almost certainly right about the eventual consistency/caching issue - I’ll look into it as soon as I can!

1reaction
SunburnedGoosecommented, Mar 24, 2016
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