Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

Build output for 2018.3.2f1 is empty and causes build failure

See original GitHub issue

When building with 2018.3.2f1 the output directory d:\_work\2\s\mstiepipelinetest\Build\Win64 is empty and causes the build to fail.

2019-01-19T20:48:39.7426247Z ==============================================================================
2019-01-19T20:48:39.7426296Z Task         : Unity Build
2019-01-19T20:48:39.7426329Z Description  : Build a Unity project and get the exported output files.
2019-01-19T20:48:39.7426362Z Version      : 2.1.0
2019-01-19T20:48:39.7426396Z Author       : Dinomite Studios
2019-01-19T20:48:39.7426439Z Help         : Builds a Unity project to supported build target platforms. [More Information](
2019-01-19T20:48:39.7426485Z ==============================================================================
2019-01-19T20:48:40.0583923Z [command]D:\Unity\2018.3.2f1\Editor\Unity.exe -batchmode -buildTarget Win64 -projectPath d:\_work\2\s\mstiepipelinetest -executeMethod AzureDevOps.PerformBuild
2019-01-19T20:49:09.9312976Z debugger-agent: Unable to listen on 3024
2019-01-19T20:49:39.9333649Z Checking whether Unity process is still running...
2019-01-19T20:49:40.2907706Z Unity process has finished. Checking for build output in d:\_work\2\s\mstiepipelinetest\Build\Win64
2019-01-19T20:49:40.2947854Z ##[error]The Unity build task finished without results. Check editor logs for details.
2019-01-19T20:49:40.2969696Z ##[section]Finishing: Unity Build Win64```

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:16 (7 by maintainers)

github_iconTop GitHub Comments

FejZacommented, Jan 22, 2019

I am closing this issue now

PallabiGITcommented, Apr 6, 2020

Hi , I am trying to use a hosted build pipeline in Azure with unity but i am getting build failure . I am getting this error “The Unity build task finished without results. Check editor logs for details.” When i checked the editors logs I am not able to find any error. So i need some help to resolve this issue.

Read more comments on GitHub >

github_iconTop Results From Across the Web

webgl failed to build my project - Unity Forum
Hello i'm using 2018.3.2f1 personal i used to build prototype of my project (unity 2D) with unity 2017 without any problem
Read more >
Changelog | Scriptable Build Pipeline | 1.21.1 - Unity - Manual
Fixed an edge case where moving a scene would fail the build. Added additional details to the Trace Event Profiler output where the...
Read more >
game-ci/unity - CircleCI Developer Hub
Easily build and test Unity projects. The project artifacts and test results are stored in CircleCI and can be opened in the Workflow...
Read more >
How to fix ''Gradle Build Failed'' on Unity? - Stack Overflow
This is because android.enableR8 is deprecated. To remove it from your file you have to go to Project Settings > Player ...
Read more >
Rewired Documentation | Known Issues
Be advised, this may cause IL2CPP builds for other build targets to fail ... separate threads to handle input and output (vibration) for...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Post

No results found

github_iconTop Related Hashnode Post

No results found