Build output for 2018.3.2f1 is empty and causes build failure
See original GitHub issueWhen building with 2018.3.2f1 the output directory d:\_work\2\s\mstiepipelinetest\Build\Win64
is empty and causes the build to fail.
2019-01-19T20:48:39.7426247Z ==============================================================================
2019-01-19T20:48:39.7426296Z Task : Unity Build
2019-01-19T20:48:39.7426329Z Description : Build a Unity project and get the exported output files.
2019-01-19T20:48:39.7426362Z Version : 2.1.0
2019-01-19T20:48:39.7426396Z Author : Dinomite Studios
2019-01-19T20:48:39.7426439Z Help : Builds a Unity project to supported build target platforms. [More Information](https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks)
2019-01-19T20:48:39.7426485Z ==============================================================================
2019-01-19T20:48:40.0583923Z [command]D:\Unity\2018.3.2f1\Editor\Unity.exe -batchmode -buildTarget Win64 -projectPath d:\_work\2\s\mstiepipelinetest -executeMethod AzureDevOps.PerformBuild
2019-01-19T20:49:09.9312976Z debugger-agent: Unable to listen on 3024
2019-01-19T20:49:39.9333649Z Checking whether Unity process is still running...
2019-01-19T20:49:40.2907706Z Unity process has finished. Checking for build output in d:\_work\2\s\mstiepipelinetest\Build\Win64
2019-01-19T20:49:40.2947854Z ##[error]The Unity build task finished without results. Check editor logs for details.
2019-01-19T20:49:40.2969696Z ##[section]Finishing: Unity Build Win64```
Issue Analytics
- State:
- Created 5 years ago
- Comments:16 (7 by maintainers)
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I am closing this issue now
Hi , I am trying to use a hosted build pipeline in Azure with unity but i am getting build failure . I am getting this error “The Unity build task finished without results. Check editor logs for details.” When i checked the editors logs I am not able to find any error. So i need some help to resolve this issue.