Build output for 2018.3.2f1 is empty and causes build failureSee original GitHub issue
When building with 2018.3.2f1 the output directory
d:\_work\2\s\mstiepipelinetest\Build\Win64 is empty and causes the build to fail.
2019-01-19T20:48:39.7426247Z ============================================================================== 2019-01-19T20:48:39.7426296Z Task : Unity Build 2019-01-19T20:48:39.7426329Z Description : Build a Unity project and get the exported output files. 2019-01-19T20:48:39.7426362Z Version : 2.1.0 2019-01-19T20:48:39.7426396Z Author : Dinomite Studios 2019-01-19T20:48:39.7426439Z Help : Builds a Unity project to supported build target platforms. [More Information](https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks) 2019-01-19T20:48:39.7426485Z ============================================================================== 2019-01-19T20:48:40.0583923Z [command]D:\Unity\2018.3.2f1\Editor\Unity.exe -batchmode -buildTarget Win64 -projectPath d:\_work\2\s\mstiepipelinetest -executeMethod AzureDevOps.PerformBuild 2019-01-19T20:49:09.9312976Z debugger-agent: Unable to listen on 3024 2019-01-19T20:49:39.9333649Z Checking whether Unity process is still running... 2019-01-19T20:49:40.2907706Z Unity process has finished. Checking for build output in d:\_work\2\s\mstiepipelinetest\Build\Win64 2019-01-19T20:49:40.2947854Z ##[error]The Unity build task finished without results. Check editor logs for details. 2019-01-19T20:49:40.2969696Z ##[section]Finishing: Unity Build Win64```
- Created 5 years ago
- Comments:16 (7 by maintainers)
Top GitHub Comments
I am closing this issue now
Hi , I am trying to use a hosted build pipeline in Azure with unity but i am getting build failure . I am getting this error “The Unity build task finished without results. Check editor logs for details.” When i checked the editors logs I am not able to find any error. So i need some help to resolve this issue.