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UnityBuildV3: Invalid path mode for editors folder lookup specified

See original GitHub issue

All our builds failed because of yesterday’s v3.1.0 release:

==============================================================================
Task         : Unity Build
Description  : Build a Unity project and get the exported output files.
Version      : 3.1.0
Author       : Dinomite Studios
Help         : Builds a Unity project to supported build target platforms. [More Information](https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks)
==============================================================================
Invalid path mode for editors folder lookup specified.
##[error]Invalid path mode for editors folder lookup specified.
Finishing: Unity Android Build 

Our Unity Editor folder was specified manually in Unity Task properties. image

It was working for us until now. We have a workaround for that issue - we had to specify Unity Editors environment variable on the agent and use it, but still maybe there will be a fix and we wont need to change all other definitions?

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:5 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
FejZacommented, Apr 24, 2020

v2.7.1 is the extension version. The build task with the fix is v3.1.1

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