UnityBuildV3: Invalid path mode for editors folder lookup specified
See original GitHub issueAll our builds failed because of yesterday’s v3.1.0 release:
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Task : Unity Build
Description : Build a Unity project and get the exported output files.
Version : 3.1.0
Author : Dinomite Studios
Help : Builds a Unity project to supported build target platforms. [More Information](https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks)
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Invalid path mode for editors folder lookup specified.
##[error]Invalid path mode for editors folder lookup specified.
Finishing: Unity Android Build
Our Unity Editor folder was specified manually in Unity Task properties.
It was working for us until now. We have a workaround for that issue - we had to specify Unity Editors environment variable on the agent and use it, but still maybe there will be a fix and we wont need to change all other definitions?
Issue Analytics
- State:
- Created 3 years ago
- Comments:5 (4 by maintainers)
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v2.7.1 is the extension version. The build task with the fix is v3.1.1
Still a problem in our case:
https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks/issues/135#issuecomment-694093523