401 Unauthorized
See original GitHub issueI have been searching on google on why i can’t get it to work. I have checked other issues here (#891 #585 #282 #92) but none of them helped me. I have tried the prefix solution but didn’t work. Yes this is an example code i got from this repo.
#region usings
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
#endregion
namespace DiscordNetCore
{
internal class Program
{
private readonly DiscordSocketClient _client;
public Program()
{
// It is recommended to Dispose of a client when you are finished
// using it, at the end of your app's lifetime.
_client = new DiscordSocketClient();
_client.Log += LogAsync;
_client.Ready += ReadyAsync;
_client.MessageReceived += MessageReceivedAsync;
}
private string Token => $"{BotUser.Default.Token}";
// Discord.Net heavily utilizes TAP for async, so we create
// an asynchronous context from the beginning.
private static void Main()
{
new Program().MainAsync().GetAwaiter().GetResult();
}
public async Task MainAsync()
{
// Tokens should be considered secret data, and never hard-coded.
await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable(Token), false);
await _client.StartAsync();
// Block the program until it is closed.
await Task.Delay(-1);
}
private Task LogAsync(LogMessage log)
{
Console.WriteLine(log.ToString());
return Task.CompletedTask;
}
// The Ready event indicates that the client has opened a
// connection and it is now safe to access the cache.
private Task ReadyAsync()
{
Console.WriteLine($"{_client.CurrentUser} is connected!");
return Task.CompletedTask;
}
// This is not the recommended way to write a bot - consider
// reading over the Commands Framework sample.
private async Task MessageReceivedAsync(SocketMessage message)
{
// The bot should never respond to itself.
if (message.Author.Id == _client.CurrentUser.Id)
return;
if (message.Content == "!ping")
await message.Channel.SendMessageAsync("pong!");
}
}
}
Issue Analytics
- State:
- Created 5 years ago
- Comments:7 (2 by maintainers)
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Do you understand what
Environment.GetEnvironmentVariable()
is doing?No i actually do not. I read the reply too quickly and kinda missed that. I removed it and it worked.