Feature request: apply transform to model
See original GitHub issueMy use case for this is that poly models come with presentationParams
data:
"presentationParams": {
"orientingRotation": {
"x": -0.7071067811865475,
"w": 0.7071067811865476
},
"colorSpace": "LINEAR",
"backgroundColor": "#4caf50"
}
In most cases it’s just:
"orientingRotation": {
"w": 1
},
and the model is correctly oriented. However for some models (like the one above with w="0.7..."
) the model will load with incorrect orientation and I’d like to be able to fix that.
This could also be used to transform models between coordinate system or fix incorrectly scaled models.
Issue Analytics
- State:
- Created 2 years ago
- Comments:5 (3 by maintainers)
Top Results From Across the Web
How to Manage Product Feature Requests – 6 Best Practices
A feature request is an idea a customer sends your way to make you understand how he's using your product, and what he...
Read more >[Feature Request] Input Transformations · Issue #1652 - GitHub
This simplifies model setup. We currently have this in BoTorch and essentially apply the transform in the forward methods.
Read more >Transform features—ArcGIS Pro | Documentation
The Transform tool changes the geometric shape of selected features using displacements links to specify known locations and corresponding destination ...
Read more >Feature Transformation in Machine Learning: Why, When and ...
When we transform a feature, the skewness of the feature could be reduced and the transformed feature that goes into the model are...
Read more >Transform Models | BIM 360 - Autodesk Knowledge Network
To use the Transform feature in Design Collaboration, you need Edit or Manage permissions for the team folder the work-in-progress (WIP) models ...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
As a script this should work:
Does that seem workable? glTF does specify how a scene is supposed to be oriented, so I’d rather not add a built-in function to convert to other coordinate systems.