Arcade 6.0.0 error
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- State:
- Created 2 years ago
- Comments:6 (5 by maintainers)
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error MSB4236: The SDK 'Microsoft.DotNet.Arcade. ...
Description: I faced below error while building runtime ... DotNet.Arcade.Sdk with version (= 6.0.0-beta.20601.2) /home/amd/manoj/pr...
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Read more >c# - How to install Microsoft.DotNet.Arcade.Sdk into the ...
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@Haplois I’m going to close this issue then. If you have any other problems, feel free to re-open it.
It’s not going to be a straightforward upgrade so I’m not surprised that you’re seeing breaking changes. Arcade has changed a lot of things between what is produced by the 3.x (1.0.x) branch and what is produced by main (6.0.x).
I suggest reverting that change and staying in the 3.x channel until you have some time to go through all the errors that will surface in your official build. This error in particular is due to the changes that we have made to make how we publish packages uniform across all of .net. Since you don’t use any of the arcade build scripts to build, components of the build that the infrastructure expects are not there. In this case, nothing is calling the “PushToAzureDevOpsArtifacts” task that would’ve placed the manifests and assets in the right location.
Basically, this repository was only using some pieces of arcade, and the way that you glued them together to sort of work doesn’t anymore.
There are three paths forward:
We have a guide on how to onboard to using the publishing infrastructure here: https://github.com/dotnet/arcade/blob/main/Documentation/CorePackages/Publishing.md#basic-onboarding-scenario-for-new-repositories-to-the-current-publishing-version-v3 but it assumes that you are using the Arcade SDK to build your repo.
This guide: https://github.com/dotnet/arcade/blob/e7ede87875f41a9b3df898ae08da5ebc96e24f56/Documentation/DependencyFlowOnboardingWithoutArcade.md#creating-a-manifest might also provide some help to onboard onto the publishing infrastructure without using the Arcade SDK