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Copyright override

See original GitHub issue
  • This issue is blocking
  • This issue is causing unreasonable pain

Release Note Category

  • Feature changes/additions
  • Bug fixes
  • Internal Infrastructure Improvements

Release Note Description

I work on the educational fork of F# and create derived package. I have a need to publish derived packages under different names with support for more keywords. So I was looking for a way to change default Microsoft copyright. Initially I thought that adding Copyright tag in Directory.Build.Props would be enough. But apparently that’s would be later overridden by this line.

https://github.com/dotnet/arcade/blob/bdc59254cf108e1d48451dc43bb9ebc331cdca7b/src/Microsoft.DotNet.Arcade.Sdk/tools/ProjectDefaults.targets#L58

So I change CopyrightMicrosoft tag and that solve my issue. But because on the title “Tools that provide common build infrastructure for multiple .NET Foundation projects.” I was under impression that Arcade is primary for .Net Foundation projects but looks like it is Microsoft only for now.

So my request is following: is it possible to provide a way to override Copyright in better way?

Issue Analytics

  • State:closed
  • Created 7 months ago
  • Comments:7 (7 by maintainers)

github_iconTop GitHub Comments

1reaction
vzarytovskiicommented, Mar 20, 2023

I have a change pending which will allow to build (a subset of) compiler with plain dotnet (not requiring running build scripts, arcade or proto compiler), for faster dev loop.

You can wait for for, and it should just work©, since it won’t be including arcade sdk.

https://github.com/dotnet/fsharp/pull/14677

0reactions
kant2002commented, Jul 28, 2023

@garath and @missymessa unfortunately FSharp Pr is not sufficient because it only produce part of the product. It does not affects VSIX for example

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