Copyright override
See original GitHub issue- This issue is blocking
- This issue is causing unreasonable pain
Release Note Category
- Feature changes/additions
- Bug fixes
- Internal Infrastructure Improvements
Release Note Description
I work on the educational fork of F# and create derived package. I have a need to publish derived packages under different names with support for more keywords. So I was looking for a way to change default Microsoft copyright. Initially I thought that adding Copyright
tag in Directory.Build.Props would be enough. But apparently that’s would be later overridden by this line.
So I change CopyrightMicrosoft tag and that solve my issue. But because on the title “Tools that provide common build infrastructure for multiple .NET Foundation projects.” I was under impression that Arcade is primary for .Net Foundation projects but looks like it is Microsoft only for now.
So my request is following: is it possible to provide a way to override Copyright in better way?
Issue Analytics
- State:
- Created 7 months ago
- Comments:7 (7 by maintainers)
Top GitHub Comments
I have a change pending which will allow to build (a subset of) compiler with plain dotnet (not requiring running build scripts, arcade or proto compiler), for faster dev loop.
You can wait for for, and it should just work©, since it won’t be including arcade sdk.
https://github.com/dotnet/fsharp/pull/14677
@garath and @missymessa unfortunately FSharp Pr is not sufficient because it only produce part of the product. It does not affects VSIX for example