Boxed.Mapping Unity3D support
See original GitHub issueDescribe the feature
I want to use Boxed.Mapping in my Unity project, but it uses Expression.Lambda.Compile from System.Linq.Expressions here. Since compiling the game to mobile platforms requires AOT compiling, Unity forbids the usage of this method. Is it really necessary there? Is it possible to switch to plain new()
?
Issue Analytics
- State:
- Created 5 months ago
- Comments:9 (5 by maintainers)
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Top GitHub Comments
Thanks for the link!
For the record,
#if UNITY
is not something Unity-related, you might just as well write#if I_DONT_WANT_SPEED
and it would do the same thingOk sure.