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Default platform target in Properties window is incorrect

See original GitHub issue

From @davidmatson on August 28, 2017 19:40

<Project Sdk="Microsoft.NET.Sdk">
using System;
using System.Reflection;

class Program
    static void Main(string[] args)
        ImageFileMachine b;
        typeof(Program).Assembly.ManifestModule.GetPEKind(out PortableExecutableKinds a, out b);
        Console.WriteLine($"{a}: {b}");

Actual output:

ILOnly: I386

But, properties window shows: image

Copied from original issue: dotnet/project-system#2744

Issue Analytics

  • State:open
  • Created 6 years ago
  • Reactions:2
  • Comments:29 (22 by maintainers)

github_iconTop GitHub Comments

davkeancommented, Sep 5, 2017

From @tannergooding on August 28, 2017 21:1

You can workaround the issue for the time being by explicitly specifying <PlatformTarget>AnyCPU</PlatformTarget> in your project file.

am11commented, Sep 14, 2017

@davkean, based on last comment, I was able to make the platform target set to x64 by explicitly setting all platform-like properties for net462 xunit project:


    <!-- ideally we should only specify PlatformTarget like old csproj -->
    <!-- upstream issue: -->

then in SLN, added x64 configurations like this:

  GlobalSection(ProjectConfigurationPlatforms) = postSolution
    {GUID}.Debug|x64.ActiveCfg = Debug|x64
    {GUID}.Debug|x64.Build.0 = Debug|x64
    {GUID}.Release|x64.ActiveCfg = Release|x64
    {GUID}.Release|x64.Build.0 = Release|x64

After that, property page shows only one option:

Platform: Active (x64)

(which was the desired behavior)

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