Change win-ia32-unpacked file structure
See original GitHub issue- Version: 8.6.0
- Target: win32
This is more a question than an issue, sorry if it was answered before, but I couldn’t find anything related on the current issues.
When creating the package for windows, is there a way to move all the generated library files and directories (i.e. *.dlls, *.pak, /locales, /resources, etc.) to a sub-folder (i.e. /_internal) of the root, and leave the *.exe file by itself?
└─win-ia32-unpacked
│ MyApp.exe
└─_internal
content_resources_200_percent.pak
content_shell.pak
d3dcompiler_47.dll
ffmpeg.dll
icudtl.dat
libEGL.dll
libGLESv2.dll
LICENSE
LICENSES.chromium.html
natives_blob.bin
node.dll
snapshot_blob.bin
ui_resources_200_percent.pak
version
xinput1_3.dll
Issue Analytics
- State:
- Created 7 years ago
- Comments:13 (5 by maintainers)
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Top GitHub Comments
I hope this can be revisited. I’m currently using portable and the load speed is pretty terrible compared to running the exe in the unpacked directory. If I can clean up that directory, it would be shippable unpacked as per the feature request above. It would load faster and I would be able to load something that sits next to the .exe. I’m writing a dicom viewer and the dicom files sit right next to the exe. Since the portable option unpacks into some AppData folder, the viewer can’t see the dicom files. If we were to have the proposed file structure, this functionality would work.
Yes, this feature is very easy to implement and probably will be released soon.