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Change win-ia32-unpacked file structure

See original GitHub issue
  • Version: 8.6.0
  • Target: win32

This is more a question than an issue, sorry if it was answered before, but I couldn’t find anything related on the current issues.

When creating the package for windows, is there a way to move all the generated library files and directories (i.e. *.dlls, *.pak, /locales, /resources, etc.) to a sub-folder (i.e. /_internal) of the root, and leave the *.exe file by itself?

└─win-ia32-unpacked
       │ MyApp.exe
       └─_internal
              content_resources_200_percent.pak
              content_shell.pak
              d3dcompiler_47.dll
              ffmpeg.dll
              icudtl.dat
              libEGL.dll
              libGLESv2.dll
              LICENSE
              LICENSES.chromium.html
              natives_blob.bin
              node.dll
              snapshot_blob.bin
              ui_resources_200_percent.pak
              version
              xinput1_3.dll

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:13 (5 by maintainers)

github_iconTop GitHub Comments

2reactions
jssuttlescommented, Mar 5, 2019

I hope this can be revisited. I’m currently using portable and the load speed is pretty terrible compared to running the exe in the unpacked directory. If I can clean up that directory, it would be shippable unpacked as per the feature request above. It would load faster and I would be able to load something that sits next to the .exe. I’m writing a dicom viewer and the dicom files sit right next to the exe. Since the portable option unpacks into some AppData folder, the viewer can’t see the dicom files. If we were to have the proposed file structure, this functionality would work.

2reactions
develarcommented, Feb 10, 2017

some activity on this in the near future?

Yes, this feature is very easy to implement and probably will be released soon.

Read more comments on GitHub >

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