portable splashImage not working
See original GitHub issue- Version: 22.9.1
- Electron Version: 10.1.5
- Target: portable
I’m using
"portable": {
"splashImage": "build/splash.bmp"
},
but the only thing that happens when launching the app is this little flash, then the app launches normally.
The title of the window says “Setup : Installing” Am I doing something wrong? I even tried https://www.npmjs.com/package/@catdad/to-bmp
Issue Analytics
- State:
- Created 3 years ago
- Comments:5
Top Results From Across the Web
Adding a splash screen to portable electron builder apps
Use electron-builder ^22.4.0 (earlier versions will not work) ... electron app to build a portable executable that displays a splash image ...
Read more >Problem with SplashImage - AutoIt General Help and Support ...
Works for me. I used PNG2BMP to convert the image from a Portable Network Graphic to a Bitmap image that could be interpreted...
Read more >Help Needed with PAL | PortableApps.com
Hi, I am trying to make a portable app in portableapps.com format. But The app is not starting. It's only showing splash image...
Read more >How to Create a Splash Screen for Electron App - Medium
This is a short tutorial on how to create a splash screen for an electron application. What is a Splash Screen? A splash...
Read more >Electron splashscreen on startup application - node.js
Hi all. Showing and hiding the window is the first idea I had. But how can I display a frameless window then a...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Try converting the image to BMP Version 3 (Microsoft Windows 3.x). ImageMagick convert:
Just as a little follow up quite some time later: I generated a bmp using imagick and compared it to the one I had, the difference was that the tool I used set the resolution to 0, imagick sets a default of 72dpi.
So yeah, a bitmap with 24bit and nonzero resolution is needed, we might need to add this to the documentation