Head and eye gaze estimation
See original GitHub issueHi, your project is very great !
I’m now working on head and eye estimation such as up-down, left-right directions problem. I’ve read your tracker.py
file and I think you already have figured out this problem. Could you please guide which features or attributes I should use to solve this problem ?
Issue Analytics
- State:
- Created 2 years ago
- Comments:6 (3 by maintainers)
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Top GitHub Comments
When I wrote that code, I didn’t know about cv2.circle, so it’s still setting the pixels manually, like here:
https://github.com/emilianavt/OpenSeeFace/blob/master/facetracker.py#L311-L346
I’ve been meaning to refactor it but haven’t gotten around to it yet.
Hi! For the head, the
quaternion
oreuler
andtranslation
fields of the face object specify the rotation and position. You can calculate an estimate of the eye ball rotations by taking the rotation between the eyeball center point and the iris point as given here:https://github.com/emilianavt/OpenSeeFace/blob/master/Unity/OpenSee.cs#L179-L180
The
swapX
calls are just for converting the coordinate system to Unity’s and can be ignored.