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Maximum call stack size exceeded

See original GitHub issue

If you load hundreds elements, especially with virtual resources (like ones created by spritesheetParser). The next callback is chainined, and could be called in the same frame (sync)

A workaround I found:

loader.pre((resource, next) => {
    setTimeout(next, 0);// break the call stack and delegate it to the next frame
});
// here others .pre(), .use(), .add(), etc.
loader.load(complete)

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Reactions:1
  • Comments:6 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
englercjcommented, May 18, 2017

v2.0.8 has been released which should include the fix for this issue.

0reactions
englercjcommented, Jan 26, 2017

I think I see how this can happen now, just need to insert a setTimeout to break the stack in strategic locations in the Loader. I will see if I can get something in for this soon.

Read more comments on GitHub >

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