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Steam + Oculus broken in VR - Only first frame rendered

See original GitHub issue

Repro node . -x webvr https://possible-bench.glitch.me/ aframe master from november.

Probably requires an openvr lib update - @modulesio

Will look at this tomorrow.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:17 (17 by maintainers)

github_iconTop GitHub Comments

1reaction
avaercommented, Jan 15, 2019

I would try glGetError() to see if something is erroring.

Any GL call can be intercepted here: https://github.com/webmixedreality/exokit/blob/0069e1e774b8415a4c2cc4f7bd6ff375728ba57d/src/core.js#L2001

And if you gl.getError() you can find out which one, and which stack, actually errors, if it’s user code. If it’s not user code it could be something in the libopenvr binding (some different framebuffer post-update or such).

On Mon, Jan 14, 2019 at 7:33 PM Shane Harris notifications@github.com wrote:

Cpu usage is nornal. Node does not hang it continues to run, yes it looks like a failure to blit

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/webmixedreality/exokit/issues/742#issuecomment-454219249, or mute the thread https://github.com/notifications/unsubscribe-auth/AGmu6Zgu73O-3luqm0anJxYTnJfEHsnyks5vDSHMgaJpZM4Z_-O3 .

0reactions
avaercommented, Mar 16, 2019

I don’t think it was. However, I would consider this issue subsumed by https://github.com/webmixedreality/exokit/pull/787. Oculus was never officially supported before that PR.

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