EXGL: gl.pixelStorei() doesn't support this parameter yet!
See original GitHub issue🐛 Bug Report
Summary of Issue
Randomly using SDK 39 ("expo-gl: ~9.1.1", "expo-gl-cpp": "~9.1.2"
) I get the above error in my production app (non-simulator. I do not use any special configuration. I wish I had more information.
Sentry error produced: TypeError: undefined is not an object (evaluating 't.__exglCtxId=n')
Environment - output of expo diagnostics
& the platform(s) you’re targeting
I have a production app on IOS & Android, however this only breaks on IOS with SDK 39. This error has never occured before SDK 39, and has occurred only on IOS for all IOS versions. Out of hundreds of people who use the app each day (and this feature), only ~1% crash. I cannot reproduce in a simulator.
Expo CLI 3.28.2 environment info:
System:
OS: macOS 11.0.1
Shell: 5.8 - /bin/zsh
Binaries:
Node: 12.18.1 - ~/.nvm/versions/node/v12.18.1/bin/node
Yarn: 1.22.5 - /usr/local/bin/yarn
npm: 6.14.5 - ~/.nvm/versions/node/v12.18.1/bin/npm
Watchman: 4.9.0 - /usr/local/bin/watchman
Managers:
CocoaPods: 1.9.1 - /usr/local/bin/pod
SDKs:
iOS SDK:
Platforms: iOS 14.2, DriverKit 20.0, macOS 11.0, tvOS 14.2, watchOS 7.1
IDEs:
Android Studio: 3.5 AI-191.8026.42.35.5977832
Xcode: 12.2/12B45b - /usr/bin/xcodebuild
npmPackages:
expo: ^39.0.0 => 39.0.4
react: 16.13.1 => 16.13.1
react-dom: 16.13.1 => 16.13.1
react-native: https://github.com/expo/react-native/archive/sdk-39.0.3.tar.gz => 0.63.2
Expo Workflow: managed
Reproducible Demo
I cannot reliably reproduce it, although the only code for expo pixi in my app is:
<ExpoPixi.Sketch
style={expoStyle}
strokeColor="black"
strokeWidth={9}
strokeAlpha={1}
ref={sketchRef}
initialLines={initialLines(width, height, ratio)}
/>
Expected Behavior vs Actual Behavior
Not crash
Issue Analytics
- State:
- Created 3 years ago
- Comments:9 (2 by maintainers)
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Just add these lines to your Canvas tag
onCreated={(state) => { const _gl = state.gl.getContext() const pixelStorei = _gl.pixelStorei.bind(_gl) _gl.pixelStorei = function(...args) { const [parameter] = args switch(parameter) { case _gl.UNPACK_FLIP_Y_WEBGL: return pixelStorei(...args) } } }}
After Adding your Canvas should look something like this.
<Canvas gl={{ physicallyCorrectLights: true }} camera={{ position: [-6, 0, 16], fov: 36 }} onCreated={(state) => { const _gl = state.gl.getContext() const pixelStorei = _gl.pixelStorei.bind(_gl) _gl.pixelStorei = function(...args) { const [parameter] = args switch(parameter) { case _gl.UNPACK_FLIP_Y_WEBGL: return pixelStorei(...args) } } }}></Canvas>
This issue was closed because it has been inactive for 7 days since being marked as stale. Please open a new issue if you believe you are encountering a related problem.