Error when SDK_OCULUS_AVATAR is checked
See original GitHub issueI’m using: Unity 2018.1.1f1 Oculus Avatar SDK 1.26 VRTK 3.3.0
In SDK_Manager script I check SDK_OCULUS_AVATAR and try to run it gives the error.
Assets/VRTK/Source/SDK/Oculus/SDK_OculusController.cs(692,32): error CS0122: `OvrAvatar.AssetsDoneLoading’ is inaccessible due to its protection level
Issue Analytics
- State:
- Created 5 years ago
- Comments:21 (1 by maintainers)
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Top GitHub Comments
Multiple solutions here:
private
as it’s needed by developers (not just by VRTK).private
topublic
.private
yet.Had this issue today and in OvrAvatar on line 179, took AssetsDoneLoading line out of the #ifAVATAR_INTERNAL. It now looks like so:
Had to add using UnityEngine.Events; at the top to make that work.
Now it works and haven’t had any problems from that change.