Undefined symbols for architecture arm64:
See original GitHub issueI have been using this package in another project successfully. But, I can’t run it on my new project. Anyone has seen this error before?
ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/.../ios/UnityExport/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_ARAnchor", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARImageAnchor", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_AROrientationTrackingConfiguration", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARPlaneAnchor", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARReferenceImage", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARSession", referenced from:
objc-class-ref in ARSessionNative.o
"_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from:
objc-class-ref in ARSessionNative.o
"Geo::GetiOSAppDocumentsDir()", referenced from:
Geo::PathUtils::GetSandboxDataPath() in libiPhone-lib.a(GeoPathUtils.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried changing universal
to arm64
architecture in Player Settings, but didn’t work.
Any hints, tips, suggestions is appreciated. Thanks.
Issue Analytics
- State:
- Created 4 years ago
- Reactions:2
- Comments:10
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Hi, go to General on your project panel and scroll down to Linked Frameworks and Libraries. Add ARKit’s framework to your list
@DaveAdams88 Maybe try ARFoundation & ARKit XR version 2.1? Because 2.2 requires ios 13 & xcode 11