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ArmorMaterial identifier is not mod dependent

See original GitHub issue

I just noticed that when registering new armor materials, their name is not an Identifier. This leads to the strange situation that when implementing own armor sets Minecraft will always search minecraft:textures/models/armor for their 3d texture.

Shouldn’t Fabric API have an interface for this or at least gain the correct namespace by the item’s id?

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:5 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
i509VCBcommented, Aug 10, 2020

See #963

0reactions
Juuxelcommented, Aug 15, 2022

This is still an issue in 1.19. While originally resolved in #963 with the armor texture API, it was never included in the 1.17 branch for some reason. Instead, it got replaced with a new armor rendering registry (#1607) that only lets you do fully custom rendering instead of just providing mod-dependent texture paths.

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