[0.2.4] modRuntime doesn't work with local files
See original GitHub issueNot much else to say. No errors or warnings logged, any lines like the following are seemingly just ignored:
modRuntime files("file/path/here.jar")
modRuntime fileTree(dir: "dir/path/here", include: "*.jar")
With a bit of finegling, CurseForge’s automatic Maven repo is a decent substitute when trying to add local dev mods (and probably better in the long run anyways), but this is definitely a slight annoyance and may not be avoidable for other applications. modCompile
does work with files
, but not with fileTree
, and obviously doesn’t have the benefit of modRuntime
’s runtime-only properties.
Issue Analytics
- State:
- Created 4 years ago
- Comments:6 (3 by maintainers)
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Top GitHub Comments
Reopened, as it would be nice to get it fixed.
@modmuss50 I closed this because I got sick and tired of receiving literal death threats and suicide encouragement over my choice of modding framework and want to erase as much evidence of my ever being involved in the Minecraft modding community as I possibly can. I want nothing to do with any of you or anything you’ve made, on either side of the Forge/Fabric divide. Please reopen an equivalent issue if you want to work on this and leave mine the hell out of it, or preferably delete it entirely. Thank you.