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After days of working, app crashes on release when progaurd is true

See original GitHub issue

Hi. I was doing fine with my react native app. I made some changes to make my release apk smaller in size which were removing intel abi’s from the output and enabling proguard. Everything was fine until I added some proguard rules to make it work with some library. But suddenly, the app installs but when running it crashes. This happens only in release mode and it stops when proguard is off! By the way it use to work a couple of days I don’t know what happened that it suddenly crashes on start! This is the error by the way:

12-10 01:27:56.359   650   714 E AndroidRuntime: FATAL EXCEPTION: create_react_context
12-10 01:27:56.359   650   714 E AndroidRuntime: Process: ir.bkaa.tatami, PID: 650
12-10 01:27:56.359   650   714 E AndroidRuntime: java.lang.UnsatisfiedLinkError: couldn't find DSO to load: libfb.so caused by: Didn't find class "com.facebook.jni.HybridData$Destructor" on path: DexPathList[[zip file "/data/app/ir.bkaa.tatami-A3apYo8mYBy5LppN0ninMw==/base.apk"],nativeLibraryDirectories=[/data/app/ir.bkaa.tatami-A3apYo8mYBy5LppN0ninMw==/lib/arm64, /data/app/ir.bkaa.tatami-A3apYo8mYBy5LppN0ninMw==/base.apk!/lib/arm64-v8a, /system/lib64]]
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.soloader.SoLoader.b(:8)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.soloader.SoLoader.a(Unknown Source:106)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.soloader.SoLoader.a(Unknown Source:77)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.soloader.SoLoader.a(Unknown Source:1)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.jni.HybridData.<clinit>(Unknown Source:2)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.react.bridge.WritableNativeMap.initHybrid(Native Method)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.react.bridge.WritableNativeMap.<init>(Unknown Source:0)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.react.jscexecutor.a.create(Unknown Source:2)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at com.facebook.react.A.run(Unknown Source:58)
12-10 01:27:56.359   650   714 E AndroidRuntime: 	at java.lang.Thread.run(Thread.java:764)

Why is this happening?? I really can’t understant why should it work for a few days and then stop working?! I have tried to clean and delete all caches for android but again it did not work!

React Native version:

System:
    OS: macOS 10.15.1
    CPU: (8) x64 Intel(R) Core(TM) i7-4750HQ CPU @ 2.00GHz
    Memory: 149.70 MB / 8.00 GB
    Shell: 5.7.1 - /bin/zsh
  Binaries:
    Node: 12.13.0 - ~/.nvm/versions/node/v12.13.0/bin/node
    npm: 6.12.0 - ~/.nvm/versions/node/v12.13.0/bin/npm
    Watchman: 4.9.0 - /usr/local/bin/watchman
  SDKs:
    iOS SDK:
      Platforms: iOS 13.2, DriverKit 19.0, macOS 10.15, tvOS 13.2, watchOS 6.1
    Android SDK:
      API Levels: 23, 28, 29
      Build Tools: 28.0.3, 29.0.2
      System Images: android-29 | Google APIs Intel x86 Atom, android-29 | Google Play Intel x86 Atom
  IDEs:
    Android Studio: 3.5 AI-191.8026.42.35.5977832
    Xcode: 11.2/11B52 - /usr/bin/xcodebuild
  npmPackages:
    react: 16.9.0 => 16.9.0 
    react-native: 0.61.4 => 0.61.4

I don’t know how to reproduce it! Btw here is my app/build.gradle:

buildscript {
    repositories {
        maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal 
    }
    dependencies {
        classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
    }
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'

apply plugin: "com.android.application"
apply plugin: 'com.google.gms.google-services'

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
 *   bundleCommand: "ram-bundle",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js",
    enableHermes: false,  // clean and rebuild if changing
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = true

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = true

/**
 * The preferred build flavor of JavaScriptCore.
 *
 * For example, to use the international variant, you can use:
 * `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
 *
 * The international variant includes ICU i18n library and necessary data
 * allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
 * give correct results when using with locales other than en-US.  Note that
 * this variant is about 6MiB larger per architecture than default.
 */
def jscFlavor = 'org.webkit:android-jsc:+'
/**
 * Whether to enable the Hermes VM.
 *
 * This should be set on project.ext.react and mirrored here.  If it is not set
 * on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
 * and the benefits of using Hermes will therefore be sharply reduced.
 */
def enableHermes = project.ext.react.get("enableHermes", false);

android {
    compileSdkVersion rootProject.ext.compileSdkVersion
    
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }

    defaultConfig {
        applicationId "ir.bkaa.tatami"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "arm64-v8a"
        }
    }

    signingConfigs {
        release {
            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                storeFile file(MYAPP_RELEASE_STORE_FILE)
                storePassword MYAPP_RELEASE_STORE_PASSWORD
                keyAlias MYAPP_RELEASE_KEY_ALIAS
                keyPassword MYAPP_RELEASE_KEY_PASSWORD
            }
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk true  // If true, also generate a universal APK
            include "armeabi-v7a", "arm64-v8a"
        }
    }
    signingConfigs {
        debug {
            storeFile file('debug.keystore')
            storePassword 'android'
            keyAlias 'androiddebugkey'
            keyPassword 'android'
        }
    }
    buildTypes {
        debug {
            signingConfig signingConfigs.debug
        }
        release {
            // Caution! In production, you need to generate your own keystore file.
            // see https://facebook.github.io/react-native/docs/signed-apk-android.
            signingConfig signingConfigs.debug
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // https://developer.android.com/studio/build/configure-apk-splits.html
            def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation "com.facebook.react:react-native:+"  // From node_modules
    implementation 'com.google.firebase:firebase-analytics:17.0.1'

    if (enableHermes) {
        def hermesPath = "../../node_modules/hermes-engine/android/";
        debugImplementation files(hermesPath + "hermes-debug.aar")
        releaseImplementation files(hermesPath + "hermes-release.aar")
    } else {
        implementation jscFlavor
    }
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

project.ext.vectoricons = [
    iconFontNames: [ 'Ionicons.ttf', 'AntDesign.ttf', 'FontAwesome.ttf', 'FontAwesome5_Regular.ttf', 'FontAwesome5_Solid.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"

apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)

Thanks!

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:5

github_iconTop GitHub Comments

2reactions
H-Shafieicommented, Dec 14, 2019

Ok I got it working. I first tried to reinstall Android studio but it did not work. I then cleaned all my files with git clean -f -d -X and rebuilt the project and now it works!

P.S. I had tried cd android && ./gradlew clean but it did not work.

0reactions
H-Shafieicommented, Dec 13, 2019

could you try again after upgrading your react native version to 0.61.5? it seems fixed.

reference: #14170

Thanks for your help. I think that rule is only for enabling hermes engine and not my issue. Anyways, thanks

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