App has stopped no error are showing on run android
See original GitHub issueApp works on ios perfectly.
react-native info:
System:
OS: macOS Mojave 10.14.6
CPU: (8) x64 Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Memory: 190.57 MB / 16.00 GB
Shell: 5.3 - /bin/zsh
Binaries:
Node: 10.16.3 - /usr/local/bin/node
Yarn: 1.17.3 - /usr/local/bin/yarn
npm: 6.11.3 - /usr/local/bin/npm
Watchman: 4.9.0 - /usr/local/bin/watchman
SDKs:
iOS SDK:
Platforms: iOS 13.1, DriverKit 19.0, macOS 10.15, tvOS 13.0, watchOS 6.0
Android SDK:
API Levels: 16, 23, 25, 26, 27, 28, 29
Build Tools: 23.0.1, 25.0.2, 26.0.2, 27.0.0, 27.0.3, 28.0.3, 29.0.2
System Images: android-23 | Intel x86 Atom_64, android-23 | Google APIs Intel x86 Atom_64, android-27 | Google APIs Intel x86 Atom
IDEs:
Android Studio: 3.5 AI-191.8026.42.35.5900203
Xcode: 11.1/11A1027 - /usr/bin/xcodebuild
npmPackages:
react: 16.9.0 => 16.9.0
react-native: 0.61.2 => 0.61.2
npmGlobalPackages:
create-react-native-app: 1.0.0
react-native-cli: 2.0.1
react-native-git-upgrade: 0.2.7
react-native-rename: 2.2.2
android/app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
* bundleCommand: "ram-bundle",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js",
enableHermes: false, // clean and rebuild if changing
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
/**
* The preferred build flavor of JavaScriptCore.
*
* For example, to use the international variant, you can use:
* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US. Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = 'org.webkit:android-jsc:+'
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here. If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get("enableHermes", false);
android {
dexOptions {
javaMaxHeapSize "4g"
}
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.bloomhigh"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
renderscriptTargetApi 21
renderscriptSupportModeEnabled true
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
signingConfigs {
debug {
storeFile file('debug.keystore')
storePassword 'android'
keyAlias 'androiddebugkey'
keyPassword 'android'
}
}
buildTypes {
debug {
signingConfig signingConfigs.debug
}
release {
// Caution! In production, you need to generate your own keystore file.
// see https://facebook.github.io/react-native/docs/signed-apk-android.
signingConfig signingConfigs.debug
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "androidx.appcompat:appcompat:1.0.0"
if (enableHermes) {
def hermesPath = "../../node_modules/hermes-engine/android/";
debugImplementation files(hermesPath + "hermes-debug.aar")
releaseImplementation files(hermesPath + "hermes-release.aar")
} else {
implementation jscFlavor
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
Issue Analytics
- State:
- Created 4 years ago
- Comments:5
Top Results From Across the Web
7 Ways to Fix 'Unfortunately, App Has Stopped' Error on Android
1. Restart Your Phone · On most Android phones, pressing the Power button for about 30 seconds will show up some options. ·...
Read more >8 Quick Ways to Fix “Unfortunately App Has Stopped” On ...
Here's how to do it. Tap on System, then select System Update. Check for online updates.
Read more >How to Eliminate the "Unfortunately, App Has Stopped ...
Seeing the message "Unfortunately, App has stopped" on an Android app can be frustrating. Here are steps to fix this error.
Read more >How to fix 'Unfortunately app has stopped' error on Android
In the case of Google Play itself not working, the solution is a little more extensive: delete the cache as a first step...
Read more >4 Solutions: Fix Unfortunately Your App Has Stopped Error
fix unfortunately youtube has stopped or other app stopping. From the next menu, select the 'Android Repair' option and press 'Start'. · start...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
You could try to look at this, maybe it helps https://github.com/facebook/react-native/issues/25601#issuecomment-540466243
I fix it using this: https://github.com/facebook/react-native/issues/25601#issuecomment-510856047. Thanks anyway