Execution failed for task ":app:transformDexArchiveWithDexMergerForDebug"
See original GitHub issueWhen run my app with this command cd android && gradlew cleanBuildCache && gradlew clean && cd ../ && react-native run-android
i get this error:
Execution failed for task ‘:app:transformDexArchiveWithDexMergerForDebug’.
com.android.build.api.transform.TransformException: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/internal/measurement/zzcl;
Environment:
OS: Windows 10
Node: 10.16.0
Yarn: 1.9.4
npm: 6.9.0
Watchman: Not Found
Xcode: N/A
Android Studio: Version 3.1.0.0 AI-173.4819257
Packages: (wanted => installed)
react: 16.3.1 => 16.3.1
react-native: 0.55.3 => 0.55.3
android/build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = '27.0.3'
minSdkVersion = 16
compileSdkVersion = 27
targetSdkVersion = 27
supportLibVersion = "27.1.1"
playServicesVersion = "16.0.0"
}
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
classpath 'com.google.gms:google-services:4.2.0' // google-services plugin
}
}
allprojects {
repositories {
mavenLocal()
maven {
url "https://maven.google.com"
}
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
google() // Google's Maven repository
}
}
android/app/build.gradle
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.10.0, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.demelka.android"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 24
versionName "2.3"
multiDexEnabled true
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
debug {
manifestPlaceholders = [excludeSystemAlertWindowPermission: "false"]
}
release {
manifestPlaceholders = [excludeSystemAlertWindowPermission: "true"]
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation(project(":react-native-google-analytics-bridge"), {
exclude group: "com.google.android.gms"
})
implementation "com.google.android.gms:play-services-analytics:16.0.0"
implementation(project(':react-native-maps')){
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
}
implementation 'com.google.android.gms:play-services-base:10.0.1'
implementation 'com.google.android.gms:play-services-maps:10.0.1'
implementation project(':react-native-fcm')
implementation "com.google.android.gms:play-services-gcm:16.0.0"
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:27.0.1"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation 'com.facebook.fresco:fresco:1.9.0'
// For animated GIF support
implementation 'com.facebook.fresco:animated-gif:1.9.0'
// For WebP support, including animated WebP
implementation 'com.facebook.fresco:animated-webp:1.9.0'
implementation 'com.facebook.fresco:webpsupport:1.9.0'
implementation project(':react-native-svg')
// Automatically selecting the latest available version
implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.google.firebase:firebase-messaging:17.6.0'
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
android/gradle.properties
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
android.useDeprecatedNdk=true
android.enableAapt2=false
firebaseCoreVersion=16.0.8
firebaseMessagingVersion=17.6.0
Issue Analytics
- State:
- Created 4 years ago
- Comments:13
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this is solution =>>
I’m building React from source so solution was to:
Modify my android/build.gradle, and add:
for more info for anyone else encountering this error while building ReactAndroid from source, here is tutorial which I should follow 😄
https://github.com/facebook/react-native/wiki/Building-from-source