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Support more blend modes

See original GitHub issue

Description

When applying a tint to a texture ST performs a channel-wise multiplication. Sometimes when I’m developing a theme, and creating a somewhat complex texture (contains more than one color) I need to know what colors I should choose to get the correct colors when the tint is applied. It would be handy if ColorHelper supported more blend modes than only addition. The syntax can look like: Color((percent)? + Color(percent)? (!blendmode)? (@colorspace)?)?

Support Info

  • ST ver.: 3211
  • Platform: windows
  • Arch: x64
  • Plugin ver.: 3.0.0-beta.01
  • Install via PC: False
  • mdpopups ver.: 3.7.5
  • markdown ver.: 3.1.1
  • pygments ver.: 2.1a0
  • jinja2 ver.: 2.10.1

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:11 (10 by maintainers)

github_iconTop GitHub Comments

1reaction
facelessusercommented, Apr 21, 2021

Working blend mode command

Screen Shot 2021-04-20 at 7 52 11 PM
1reaction
facelessusercommented, Jan 5, 2021

@gir-bot remove S: triage @gir-bot add T: feature, P: maybe

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