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Not working here.

See original GitHub issue

Well I tried several installation following your instruction but nothing happen here. I`m on El Capitan 10.11.6, glslang 3.0 is installed and I try to run glsl-livecoder with Atom 1.20. I have also the linter packages dependency but nothing happens when I open your examples and try to load and watch the shaders wether I toggle glsl-livecoder or not. Did I miss something?

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

2reactions
Morteccommented, Sep 25, 2017

Hey,

Apparently Atom is based on Chromium whom the staff has decided last year to blacklist some GPUs. That’s why it couldn’t create the context. I’m on a Macbook 2011 and I have an integrated Intel HD3000 GPU which is on the black list but this should concern some other GPUs…

To solve the issue one must disable the blacklist in the start.js of Atom located here on my machine : /Applications/Atom.app/Contents/Resources/app/src/main-process/start.js

Simply add this line just before the line ~32 (“const args = parseCommandLine(process.argv.slice(1))” ) :

app.commandLine.appendSwitch('ignore-gpu-blacklist')

I found the trick thanks to this two threads : https://discuss.atom.io/t/is-atom-able-to-use-the-gpu/46849/2 https://groups.google.com/a/chromium.org/forum/#!topic/chromium-reviews/I6dL_9IAwiE

You’ll see the second discussion on the google group is very funny !

Your glsl-livecoder seems great, can’t wait for the OSC communication.

1reaction
fandcommented, Sep 26, 2017

Thank you for the information! so I have to buy a new macbook for my father, who loves killing time on Street View… 😹

I’m gonna add the workaround to README.

Currently I’m working on deferred rendering / multipath rendering feature. After that I’ll try OSC, so don’t miss it!

Read more comments on GitHub >

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