[Question] Why C++ Redistributable is required starting from Firebase 9.x and it wasn't in older versions?
See original GitHub issue[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.3.38f1
- Firebase Unity SDK version: 9.1.0
- Source you installed the SDK: Unity Package Manager
- Problematic Firebase Component: Firebase Core App
- Other Firebase Components in use: Auth, Storage, Crashlytics
- Additional SDKs you are using: Yodo1 MAS
- Platform you are using the Unity editor on: Windows
- Platform you are targeting: iOS, Android, and Windows
- Scripting Runtime: IL2CPP
- Pre-built SDK from the website or open-source from this repo: https://firebase.google.com/download/unity
[REQUIRED] Please describe the question here:
C++ wasn’t required before on Windows. After I’ve updated Firebase version, I had to enable the C++ Redistributable to be installed right after installing the game on Steam. However there are still a few users that are having the DllNotFoundException: Unable to load DLL 'FirebaseCppApp-9_1_0': The specified module could not be found.
error, despite they have installed C++ Redistributable. Any ideas?
Issue Analytics
- State:
- Created a year ago
- Comments:5 (2 by maintainers)
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Top GitHub Comments
Hi @pabloleban,
The Firebase Unity SDK makes use of a C++ layer across all platforms, so if a Windows device does not have the C++ redistributable, then calls into the library would fail. For the case of your users, installing a newer C++ Redistributable would resolve the issue.
I’m going to close this issue for now, but we will see about improving our documentation to make this dependency more apparent. Let me know if your users are still facing any issues after installing a newer C++ Redistributable so this ticket could be reopened.
Since there haven’t been any recent updates here, I am going to close this issue.
@pabloleban if you’re still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this.