[proposal] Provide a way to call `FlutterSdk.flutterRun` in non paused state
See original GitHub issueSteps to Reproduce
I’m building a IntelliJ plugin which depends on this Flutter plugin to execute some Flutter commands. I’m using the FlutterSdk.flutterRun
method to run the opened project and everything works fine. However I noticed that when I run on a device (Android, web or MacOS) in debug mode, the app is started in paused mode: it builds the app on the device, but I get a blank app (the Flutter UI is not rendered).
After some investigation I notice that the method I’m using is adding the --start-paused
option automatically:
Proposal
Provide a way to prevent this flag of being passed automatically.
Version info
flutter run -v
[✓] Flutter (Channel stable, 2.0.6, on macOS 11.2.3 20D91 darwin-x64, locale en-AO)
• Flutter version 2.0.6 at /Users/pedromassango/Code/flutter_stable
• Framework revision 1d9032c7e1 (5 days ago), 2021-04-29 17:37:58 -0700
• Engine revision 05e680e202
• Dart version 2.12.3
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.2)
• Android SDK at /Users/pedromassango/Library/Android/sdk
• Platform android-30, build-tools 30.0.2
• ANDROID_HOME = /Users/pedromassango/Library/Android/sdk
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 12.4, Build version 12D4e
• CocoaPods version 1.10.1
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[✓] Android Studio (version 4.1)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
[✓] IntelliJ IDEA Community Edition (version 2021.1)
• IntelliJ at /Applications/IntelliJ IDEA CE.app
• Flutter plugin version 55.1.5
• Dart plugin version 211.7179
[✓] VS Code (version 1.55.2)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.16.0
[✓] Connected device (3 available)
• Redmi 5 Plus (mobile) • 0258ff700005 • android-arm64 • Android 8.1.0 (API 27)
• macOS (desktop) • macos • darwin-x64 • macOS 11.2.3 20D91 darwin-x64
• Chrome (web) • chrome • web-javascript • Google Chrome 90.0.4430.93
• No issues found!
Issue Analytics
- State:
- Created 2 years ago
- Comments:7 (6 by maintainers)
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Top GitHub Comments
Using profile mode might work, but Bazel projects could have some unintended side-effect – I’m not an expert on that. (I’m not sure how common Bazel is outside Google, but it is common within the company.) @helin24 might know more about Bazel. Using profile mode will cause your app to run in profile mode on the device, which may or may not be what you want.
You’d need to look at how
RunMode.PROFILE
is used, and trace back those dependencies to understand how to add a new kind ofRunMode
. You may not need to changeflutterRun()
at all.Note: another reason we use start paused mode for run is because there are some cases where early errors aren’t caught and displayed if the plugin hasn’t started listening to certain streams yet at the time the app starts.
If you want to put together your change I can test it out for the Bazel projects. I’m not clear on how your changes will flow through to Bazel yet.