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Parts not shown when joining a quest

See original GitHub issue

When joining someone’s quest (or SOS) I do not see the parts. I see the monster, their current health, their status effects, the player buffs and basically everything else.

I tried with the default config (with ShowUnchangedParts set to true along with HidePartsAfterSeconds set to various numbers, between 0 and about a million).

The parts are properly shown when I “host” the quest.

My C# is pretty rusty and I have no setup to run this on my own (might give it a shot next week-end if this isn’t resolved by then tho), so I have no idea what could be causing this.

Issue Analytics

  • State:open
  • Created 4 years ago
  • Comments:8 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
gabrielefilippcommented, Feb 25, 2020

I’ll push a little update tomorrow

0reactions
yonguelinkcommented, Mar 4, 2020

Yeah I’m having the same issue. I managed to get some kind of debugging running and got this stack trace:

Unhandled Exception: System.InvalidOperationException: Layout measurement override of element 'System.Windows.Controls.Grid' should not return NaN values as its DesiredSize.
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.ContextLayoutManager.UpdateLayout()
   at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at SmartHunter.App.Main()

VSCode isn’t helping me much there with the debugging, I think I’ll need to install Visual Studio to get better debugging details… which I can’t do before the week-end at the very least. Hopefully this stack trace helps you.

Also some extras:

  • Logs file for when I open SmartHunter when already in a quest that I joined: Log.txt

  • Screenshot right before crash occurs:

before_crash

Read more comments on GitHub >

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