Android build fail because required parameters are not passed
See original GitHub issueBug description
Builds from main branch fail for Android because the required Android parameters are no longer passed
How to reproduce
- Run an Android build using
game-ci/unity-builder@main
- Build errors
Expected behavior
Build should succeed
Additional details
Example failing build: https://github.com/finol-digital/Card-Game-Simulator/runs/5065670391?check_suite_focus=true#step:6:377
In particular, it seems that ANDROID_KEYSTORE_BASE64
and ANDROID_SDK_MANAGER_PARAMETERS
are not going through.
EDIT: The break is from within the past week. Not sure if it was cloud runner v2 or the initial mac build support that has the regression: https://github.com/game-ci/unity-builder/compare/v2.0.0-alpha-14...main The test workflows all passed for both of those, as we don’t have a scenario for Android builds that require a custom keystore (maybe I should create a separate issue for adding this test scenario?).
Issue Analytics
- State:
- Created 2 years ago
- Reactions:2
- Comments:12 (12 by maintainers)
Top GitHub Comments
Will explore the best way to prevent this with a test case too. 😃
Sorry for any disruption.
On Sat, 5 Feb 2022, 01:50 Markus Fisher, @.***> wrote:
I went ahead and merged the PR. If it breaks something in cloud runner, we can fix in another issue/PR.