Building the standalone OSX app fails - "Import failed"
See original GitHub issueI’ve been trying to set up game-ci
to use with our project. However, I am having some trouble getting the project to build. Adding relevant information below:
Unity3D version: 2020.3.11f1
Runner OS: ubuntu-latest
Action snippet
- name: Build project
uses: game-ci/unity-builder@v2
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: qweebi-unity
targetPlatform: StandaloneOSX
buildName: Qweebi-MacOS.app
The build fails with the following error snippet:
2022-01-13T13:55:49.2373786Z Start importing Assets/_Art/HDRI/aerodynamics_workshop_16k.hdr using Guid(d61d87ff956983041a99faf0c7166812) Importer(-1,00000000000000000000000000000000) Killed
2022-01-13T13:55:49.3067839Z Build failed, with exit code 137
2022-01-13T13:55:50.0275073Z chmod: cannot access '/github/workspace/build/StandaloneOSX/StandaloneOSX.app/Contents/MacOS/*': No such file or directory
Can someone point me as to what I am doing wrong here?
Issue Analytics
- State:
- Created 2 years ago
- Comments:5 (1 by maintainers)
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Top GitHub Comments
@webbertakken I’m afraid I don’t know the actual reason since the build logs did not actually give a detailed error message and the error was a generic “Import failed”.
This was just something we tried and it turned out was the right solution.
Hi, I am using the default config on Gitlab CI and I also get this error. My
hdr
file is33MB
and is failing to import on all builds (OSX, Linux, WebGL, …)I unfortunaly don’t have more logs than that.