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Does Windows builds support il2cpp?

See original GitHub issue

Looking at https://github.com/game-ci/unity-builder/pull/305 and the v2.0.0-alpha-14 release, it appears Windows builds should support il2cpp:

- Added build tests for windows il2cpp, WSAPlayer, and tvOS in build-test workflow

I just tried to build an app with il2cpp and it fails:

Asset Pipeline Refresh: Total: 0.266 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
DisplayProgressNotification: Build Failed
Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
Unloading 51 Unused Serialized files (Serialized files now loaded: 0)
Unloading 57 unused Assets / (2.1 KB). Loaded Objects now: 9210.

It appears to be using unity-builder:windows-2021.2.8f1-windows-il2cpp-0

If I switch to mono, the CI works great and a working executable is produced.

Do I need to do something else to get il2cpp working?

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:6 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
jsm174commented, Feb 25, 2022

Just wanted to follow up. I was able to successfully make a windows il2cpp build of our app!

1reaction
jsm174commented, Feb 24, 2022

Hello. I will check. Unfortunately my github actions quota is all used up until the end of the month. I wasn’t thinking that mono builds I should just use ubuntu. And with macos being 10x minute multiplier… arg…

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