How to run player after build on ubuntu
See original GitHub issueI’m trying to run my player after its built, but I’m getting an error that says ./build/StandaloneLinux64: Is a directory
. I’m not too familiar with ubuntu, so I’m not sure how I can run it.
- name: Build Project
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_UBUNTU }}
with:
projectPath: IL2CPP_Tests
targetPlatform: StandaloneLinux64
- name: Run Tests
run: |
./build/StandaloneLinux64 -batchmode --result:TestResults/test-results-il2cpp.xml --trace=Info --labels=All
Is this possible?
(In case you’re wondering why I want to do this, it’s because I’m trying to run unit tests on the IL2CPP runtime directly using NUnitLite
, since unity test runner doesn’t work.)
Issue Analytics
- State:
- Created 9 months ago
- Comments:5 (2 by maintainers)
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Top GitHub Comments
Looks like I just needed
./build/StandaloneLinux64/StandaloneLinux64
.Weirdly, it doesn’t actually work. The player never exits so the action eventually times out. I just re-jiggered it to run on a windows runner and it worked. I’m not sure if it’s an issue with
NUnitLite
on the OS (though I wouldn’t think so, it’s just a netstandard2.0 dll), or something wrong with my passing arguments, or what. Which kind of sucks, because the windows runner is so much slower than ubuntu.