Licensing Access Token Unavailable
See original GitHub issueBug description
When I try to build my game, I get the following error
###########################
# Building project #
###########################
Unity Editor version: 2021.3.0f1 (6eacc8284459)
Branch: 2021.3/staging
Build type: Release
Batch mode: YES
System name: Linux
Distro version: #26~20.04.1-Ubuntu SMP Thu Apr 7 19:42:45 UTC 2022
Kernel version: 5.13.0-1022-azure
Architecture: x86_64
Available memory: 6946 MB
[LicensingClient] Channel doesn't exist: "LicenseClient-root"
[Licensing::Module] Successfully launched the LicensingClient (PId: 102)
[SignatureVerifier] Application signature verification not supported on this platform.
[LicensingClient] Handshaking with LicensingClient (version: 1.9.0+[249](https://github.com/AtaTrkgl/project-portal/runs/6334820620?check_suite_focus=true#step:4:249)add7)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-root" (connect: 0.53s, validation: 0.09s, handshake: 0.00s)
[Licensing::Module] Connected to LicensingClient (PId: 102, launch time: 0.00, total connection time: 0.62s)
Entitlement-based licensing initiated
[Licensing::Module] Error: Access token is unavailable
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [202[257](https://github.com/AtaTrkgl/project-portal/runs/6334820620?check_suite_focus=true#step:4:257) 13:56:26] Next license update check is after 2022-05-08T13:53:00
How to reproduce
My build.yml
name: ⚙️ Build
on:
# push:
# branches:
# - main
pull_request:
branches:
- main
workflow_dispatch:
jobs:
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: true
matrix:
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
steps:
# Checkout
- name: ⏬ Checkout Repository
uses: actions/checkout@v2
with:
lfs: true
# Cache
- name: 📂 Use the Cache
uses: actions/cache@v2
with:
path: Project-Portal/Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: |
Library-
# # Test
# - name: 🧪 Run Tests
# uses: game-ci/unity-test-runner@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# projectPath: Project-Portal
# githubToken: ${{ secrets.GITHUB_TOKEN }}
# Build
- name: ⚙️ Build Project
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
buildName: Ingression
projectPath: Project-Portal
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Semantic
# Output
- name: ⏫ Upload Build
uses: actions/upload-artifact@v2
with:
name: Ingression (${{ matrix.targetPlatform }})
path: build/${{ matrix.targetPlatform }}
Issue Analytics
- State:
- Created a year ago
- Comments:8 (4 by maintainers)
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Top GitHub Comments
Ok, I think the issue is with the meta file for
Assets/_Scenes/Levels/Chapter 2/C2-L13.unity
. In your logs:I think your git repo needs to update
Assets/_Scenes/Levels/Chapter 2/C2-L13.unity.meta
to change the guid fromdcbbfed44e705ae49bfa15b94d1a228b
to92a1db71f6ab63e4ba1bce96c9f485df
Considering that the final line says
[LicensingClient] Licenses updated successfully
, what makes you think that theError: Access token is unavailable
is an error that needs to be fixed? Do you get no build artifact? Or is there something wrong when you run the resulting build?