The build doesn't build the scene
See original GitHub issueIt builds ok in windows manually, but when i try to build with this action:
How can i know what’s happening?
I think its not building the scenes, because the build its 20mb and the one that i build in windows its > 60mb
/github/workspace/./ogirdor/game
-buildTarget
StandaloneWindows64
-customBuildTarget
StandaloneWindows64
-customBuildPath
/github/workspace/build/StandaloneWindows64/StandaloneWindows64.exe
-executeMethod
UnityBuilderAction.Builder.BuildProject
-versioning
Issue Analytics
- State:
- Created 3 years ago
- Comments:18 (7 by maintainers)
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Top GitHub Comments
ok i made it, it works with a new empty project. So i find out that i was setting wrong the projectPath, i was using {reporootname}/{subfolder} and it works with just setting the {subfolder}.
So let it as
projectPath: game
and it worked. @Jodebu try with it xD.Now i’m getting another problem more related to the project. maybe you may have an idea why.
4_Unity - Builder.txt
the only thing i can rescue inside the logs:
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
The root of your repository is the root of your github workspace during the action (if you don’t customize the checkout process).
So all you have to do if you Unity project is in the folder
myGame
is use that as the project path. same for subpaths:my/nested/folder/game
.If you’re just starting off it’s probably a good idea to have your project in the root of your repository and that you leave the settings to their defaults.