improve A* router
See original GitHub issueimport gdsfactory as gf
c = gf.Component("get_route_astar")
w = gf.components.straight()
left = c << w
right = c << w
right.move((100, 80))
obstacle = gf.components.rectangle(size=(100, 10))
obstacle1 = c << obstacle
obstacle2 = c << obstacle
obstacle1.ymin = 40
obstacle2.xmin = 25
port1 = left.ports["o2"]
port2 = right.ports["o2"]
routes = gf.routing.get_route_astar(
component=c,
port1=port1,
port2=port2,
)
c.add(routes.references)
c.show()
import gdsfactory as gf
cross_section = "metal1"
c = gf.Component("get_route_astar")
w = gf.components.straight(cross_section=cross_section)
left = c << w
right = c << w
right.move((100, 80))
obstacle = gf.components.rectangle(size=(100, 10), layer="M1")
obstacle1 = c << obstacle
obstacle2 = c << obstacle
obstacle1.ymin = 40
obstacle2.xmin = 25
port1 = left.ports["e2"]
port2 = right.ports["e2"]
routes = gf.routing.get_route_astar(
component=c, port1=port1, port2=port2, cross_section="metal1", resolution=5
)
c.add(routes.references)
c.show()
"""FIXME.
We need to add an option to avoid specific layers
"""
if __name__ == "__main__":
import gdsfactory as gf
c = gf.Component()
rect1 = c << gf.components.rectangle()
rect2 = c << gf.components.rectangle()
rect3 = c << gf.components.rectangle((2, 2), layer=(2, 0))
rect2.move(destination=(8, 4))
rect3.move(destination=(5.5, 1.5))
port1 = gf.Port(
"o1", 0, rect1.center + (0, 3), cross_section=gf.get_cross_section("strip")
)
port2 = port1.copy("o2")
port2.orientation = 180
port2.center = rect2.center + (0, -3)
c.add_ports([port1, port2])
route = gf.routing.get_route_astar(c, port1, port2, radius=0.5, width=0.5)
c.add(route.references)
c.show(show_ports=True)
Issue Analytics
- State:
- Created a year ago
- Comments:6 (6 by maintainers)
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Top GitHub Comments
nice 🎉
looks great Skandan
nice, this looks much better, looking forward to your PR
it would be nice to add an optional
avoid_layers: List[LayerSpec]
of layers that it needs to avoid, for example,metal1 only needs to avoid shapes in metal1 , and does not need to avoid
waveguide
layeri would use
c.get_polygons(layers)
so we only compute the bbox for the important layers that we need to avoidalso you could also include an optional
distance:float
parameter that avoids being too close to obstacles in the picture above