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If a player on join moves from the End to Overworld really fast, sky glitches out to void.

See original GitHub issue

I was asked by rtm516 on the Discord to submit this as an issue.

Describe the bug Sometimes when a player logs in, if the player passes through The End, Minecraft Bedrock glitches out and thinks its “the End dimension with an overworld biome ID.” (-Camotoy)

To Reproduce Once in a while when I login to my server this happens. Server config is Bungee>Queue Server>Hub. The Queue and Hub are 2 separate servers. When a player logs in, assuming the hub has free slots, the Queue server waits 6000 ms, and then sends the player to the Hub. Everyone, no matter what goes through the Queue server. This excludes Admins.

Rejoining fixes this issue.

Expected behavior Overworld Biomes should have Overworld Skies

Screenshots / Videos

Server Version Bungeecord: Waterfall version git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366 by md_5 Queue and Hub Server: Paper-130 (MC: 1.16.1)

Geyser Version Geyser version 1.0.0 (git-master-dea9329) (Java: 1.16.1, Bedrock: 1.16.0), on Bungeecord

Minecraft: Bedrock Edition Version v1.16.0

Additional Context Geyser Dump: https://dump.geysermc.org/a1hjCQJz81xxitBvSgwyD2qya4tfuquI Possibly conflicting Queue Plugin: https://www.spigotmc.org/resources/leeesbungeequeue.74615/ Queue Plugin’s config.yml: https://hastebin.com/ruqufumaja.yaml Queue Server’s Plugin’s config.yml: https://hastebin.com/ixafujojij.yaml

Please let me know if I can help in any way. Thank you!

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:5 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
Camotoycommented, Dec 20, 2020

That would be lovely, but no pressure!

0reactions
Camotoycommented, Jan 22, 2022

(Or, if it hasn’t been fixed, it’s been a year since any update here, we’ve heard no other report of it and we’ve changed enough code to make this possibly obsolete)

Read more comments on GitHub >

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