Bad quality of image in Node/Surface
See original GitHub issueHello, @gre !
bug report
gl-react/next + gl-react-native/next
cookbookrn@0.0.1
├── gl-react@3.0.0-alpha.6
└── gl-react-native@3.0.0-alpha.6
Expected behavior
Asset has good quality (as if I put it in <Image />
)
Actual behavior
Bad quality - blurry image
Steps to reproduce the behavior
Download cookbook-rn, run example “Saturation”.
Original image:
Left - image in the app Right - original image in Preview
Is it possible to improve quality of image in Surface
?
Issue Analytics
- State:
- Created 6 years ago
- Comments:20 (17 by maintainers)
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Top GitHub Comments
Awesome!!! Yeah the MSAA code makes a separate framebuffer and does https://www.khronos.org/registry/OpenGL/extensions/APPLE/APPLE_framebuffer_multisample.txt on it. We can’t use
GLView
I think and need a custom framebuffer cuzGLView
doesn’t supportreadPixels(...)
.@kesha-antonov @gre @nikki93
i am also trying to implement something like that but issue is that it capture image with 2x of size of surface size which is (460x300) in iPhone 11 simulator and actual size of image is (3000x2000)
i need image back with actual size after applying filter.