iOS - Unable to bind
See original GitHub issueI have been playing around to validate this tool. So far everything is working as intended. I have come across an issue trying to run a couple of tests on an iOS device. When I attempt to bind to events.debug it returns with ‘Not Found’.
I have narrowed the line of code when an exception is being thrown to EventListener line 40 eventInfo.AddEventHandler( Target, Delegate );
.
The exception message is ‘A null value was found where an object instance was required.’
The exact same code and bind call works in the Editor and on an Android device.
Issue Analytics
- State:
- Created 5 years ago
- Comments:6 (4 by maintainers)
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That was the path I was heading down, by binding directly to the events. I did get it working for the singleton classes, but for some reason it is failing on the Tutorial.OnPickupCollected event. It mentions it has bound to it, but for some reason I am not getting the event dispatch. I am only guessing this is due to the fact that Tutorial is not a singleton like Events.
For context I am using Unity 2017.2 and have registered the Tutorial class using the UniumRegister component.
I was able to get it working. I deleted my project and got the latest again just to start a fresh. Updated the event binding with your code and I was away.
Thanks for your help. And so far I am excited to see what I can achieve with your tool.
Glad you got it working. I’ll update the code accordingly when I have a moment.