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How to add floating text?

See original GitHub issue

In SharpDX,"<hx:Viewport3DX>",How to add floating text that can be bound to variables in the space where the 3D model is located, and make the text transform with the model?

For example, the following picture(The effect in this picture is made with “<Viewport2DVisual3D>”) 2

Issue Analytics

  • State:open
  • Created 2 years ago
  • Comments:5 (2 by maintainers)

github_iconTop GitHub Comments

1reaction
holancecommented, Dec 6, 2021

I achieved the effect I needed by using <helix:HelixViewport3D> and <hx:Viewport3DX> in XAML at the same time. Thank you very much!

Are you supposed to use them both like that? Any idea @holance?

You can overlap wpf controls over Viewport3DX, and the helix toolkit wpf is using wpf internal engine, you can overlap them without issues unless you want to use swapchain in Viewport3DX.

However, it may quickly run into performance issue since two viewports have to be rendered for each frame. Also the billboard in wpf version is using CPU for mesh creation in each frame, which is much slower on rendering than in helix toolkit sharpdx.

Of course, each application requirements are different. If overlapping two viewports works for you, then I have no issue for this kind of usage.

0reactions
ms-somannacommented, Dec 6, 2021

I achieved the effect I needed by using <helix:HelixViewport3D> and <hx:Viewport3DX> in XAML at the same time. Thank you very much!

Are you supposed to use them both like that? Any idea @holance?

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